

Inversely, there is suspicion, which should be kept low (with some exceptions outside of your control). Ultimately, it is high affection that leads to a good ending. If playing blindly, try to make choices that have the love interest open up to the heroine, increasing their trust for each other and increasing her affection for him. Affection in particular indicates the heroine's love for the love interest in her amnesiac state, while trust is how the love interest feels about the heroine. Affection and trust determine where the heroine's relationship with the love interest will end up if they aren't particularly high, they can lead to a normal end, and if they are low, a bad end. You can achieve different endings as your choices directly affect three parameters: affection, trust, and suspicion. Each route has at least a couple of these, usually as the consequence of some bad choices but sometimes after a great loss of trust. Like the good end, there is only one of these in every route.

He is a childhood friend of Shin's, and is a big brother type. Toma: The representative of Diamond World.He is a friend of Ikki's, and is as logical as he is socially-awkward. Kent: The representative of Clover World.He is a friend of Kent's, and seems to be a playboy. Ikki: The representative of Spade World.He is the main hero, and should be the first route played. Shin: The representative of Heart World.The world determines which love interest you will be pursuing, each named after a suit of cards: He will fill you in on your current predicament, after which you can enter a name for the heroine and choose a world. Amnesia begins with a discussion with Orion.
